“I know you said simple, but this is blank!” That, my dear reader, is because any objects I hope to eventually interact with by collecting it, fixing it, or in any other way altering the appearance of, I will add during event creation. You’ll see that above, while the “ceiling” tile looked like it had a nice edge everywhere else, where I doubled it up, the ceiling tile directly blends into itself so that it doesn’t look like two tiles next to each other, but rather one large, smooth one.
They’re pre-coded so that they look like continuous walls if next to another “wall” of the same kind, but look like corners if next to flooring or a wall of a different dimension (that helps add perspective to a 2D world). Next to those tools is your scale/zoon selection. The fill bucket is great, because once you have your walls drawn, you can simply fill in your flooring – or it can be used for much more. The elliptical tool… so far I haven’t really needed to make anything circular, but I’m sure it’ll come in handy some time. The polygonal tool will allow you easy drawing of straight lines (like my walls above). The pencil too is great for stamping down select objects. They will look like black space during gameplay.įamiliarize yourself with your toolbar at the top, you will see a pencil, polygonal and elliptical tool, as well as a fill bucket.
You will notice that my above map has empty space in the form of blue squares around it. You may only draw within the space you selected in the starting dialog box. Map mode will look like the above, with your tileset to your left and a drawing area to your right. Dungeon… well, you’ve all seen RPG dungeons.Īfter selecting “New Map,” you will typically default to Map Mode at this point – but you will notice two additional possible modes, being “Event” and “Region.” Today, we’ll focus on Map. Interior focuses, of course, on things you might find inside a house or room: interior walls and windows, furniture, flooring, trinkets, and the like. Exterior has tiles for areas a player might roam through, as well as things one might run across while exploring the outdoors: exterior walls for buildings, roofs, exterior windows, flowers, trees, water, bridges, statues, etc. Field focuses on “fields” or plain landscape – which I actually find best to make in-game Map. The tilesets are basically what they describe in their title. You’ll notice that in the dialog box above, four tilesets are included RTP: Field, Exterior, Interior and Dungeon. Custom tilesets are available all across the web, especially on RPG Maker forums, but we’ll do every RTP for now. Most often, you may make the map bigger than what you plan for the actual space to be, especially for rooms, so that when roaming to a corner of map, the camera can follow the player all the way. You’ll also want to set the size of the map. I might name this room, “Poop Face’s Room” or whatever the name of the character will be. From here, you can change the name of your new map to make it easier for you to navigate your creations. When you select “New Map,” it calls up the dialog box depicted above. For our purposes, though, we’re going to create a brand new map. It’s useful when you have, say a map of a town with houses in it, and want to show that each house is a “sub-map” within that town. I wanted to make sure that I clicked the overall game, because selecting “New Map” when clicking on an already-created map will display that new map as kind of a “sub-map” to the first. You’ll notice that the below picture already shows that I have 2 maps – but I wanted to start fresh to be able to chronicle my map and event creation from square one. Start by right-clicking the area that says the name of your game. All kinds of fun events can be done with this premise, though, and the principles in creating a simple item-retrieval game can be used in larger games, as well. So here today, I will give a brief tutorial on map and sprite creation with RTP-only tools ( Run time package basically means the tools, tilesets, codes, sprites and faces that come with RPG Maker on purchase), so that this looks like any game a person may make with a fresh RMVXAce purchase.įor my following posts regarding RMVXAce game creation, I’ll be focusing on a very simple game, with a simple map and simple focus: you will be a character in your bedroom, whose mother demands that your room be picked up. I want to make sure that I can hold my own, though. J has taken the lead on designing the game through RPG Maker (and he has done a great job!).